Professional work
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Hypersuit│Lead VR
Eugen Systems│Game Designer
Eugen Systems│Game Designer
Hypersuit│Lead VR
- I created and produced the gaming content for a VR flight simulator in prototyping. I was in charge of designing concepts, integrate gameplay interactions and produce levels and environments for each game. I also lead the production, the optimization for VR and designing the general software user experience and optimization for a gaming use.
- I worked on 3 launched games and other games in prototype or unannounced projects.
- VR - Multiplayer Flying Race
- 1-4 Players (online)
- VR - Ability Scoring Race
- 1 Player
- VR - Flight and Swim exploration
- 1 Player
Eugen Systems│Game Designer
During my internship at Eugen Systems, I worked on several game and level design missions on Act of Aggression Reboot, Steel Division: Normandy 44 and an unannounced project.
- My tasks during this period were some references maps preparation, integrating and placement on maps of RTS game economics, obstacles and goals. I also worked on the balancing and the integration of units within a custom tool and writing down the associated design specifications. At last, I worked on setting IA and orders for enemies’ waves for game missions according to the lead and the defined goals and available units.
+1 unannounced project
Indie/Tobii│Game Designer
After a student project, we worked as an indie student team for Tobii to complete and make a second game using the Eye Tracker and promote their technology. I worked as Game/Level Designer and 3d Artist on these projects.
You can click on the pictures for more details about these games.
More about Glimpse of Fear
More about Fast Sight